Cyber Kill Chain
The Kill Chain is the only one of the three with a fixed order: Reconnaissance, Weaponization, Delivery, Exploitation, Installation, Command and Control, Actions on Objectives. Items give you an attacker action and ask for the phase, or name a control and ask which phase it disrupts. Pin the phase by the verb: built is Weaponization, sent is Delivery, ran is Exploitation, stayed is Installation, called home is Command and Control, took or broke is Actions on Objectives.
The trap is Weaponization. It happens on the attacker's own systems, before anything touches yours, so an option claiming your sensors observed it is usually wrong. You learn about Weaponization afterwards, from the artifact that was delivered.
Diamond Model of Intrusion Analysis
The Diamond describes a single event through four vertices (adversary, capability, infrastructure, victim) plus meta-features such as timestamp, phase, result, direction and methodology. It is an analysis tool for one event, and the exam likes to offer it as a lifecycle; it is not one. Its strength is pivoting: start from the vertex you know and use it to find the others, for example from one victim to every capability seen on that victim's network.
Keep the two technical corners apart. A stolen code-signing certificate is capability; a compromised partner mailbox used to relay lures is infrastructure.
MITRE ATT&CK
ATT&CK is a knowledge base of observed behavior: tactics are goals (TA numbers), techniques are ways to reach them (T numbers) and sub-techniques add a decimal (T1003.001). Procedures are how a specific group or tool carries a technique out. Scenario items hand you telemetry and ask for the most precise technique, the tactic behind it, or the detection gap a heat map reveals; the threat intelligence and hunting objective uses the same matrix for coverage work.
Know the current names. As of ATT&CK v19 (checked October 2026) the Enterprise matrix has 15 tactics: TA0005 is now called Stealth (formerly Defense Evasion), and a new tactic, TA0112 Defense Impairment, sits beside it. Study books written for CS0-004 may still print 14 tactics with Defense Evasion, so recognize both names.
ATT&CK behaviors are TTPs (tactics, techniques and procedures), which is why they sit at the top of the Pyramid of Pain: an indicator at that level costs the attacker the most to change.